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Overview

The Children's Museum of Indianapolis wants to ensure accessibility for all visitors, regardless of their medical conditions or abilities. Our project explores the accessibility issues for kiosks with touch-based displays in the museum that serve as educational and recreational gaming units for visitors.  The primary target users are young visitors (ages 5 – 15) with visual impairment - blindness, color blindness, low vision, hearing impairment - deafness, hard of hearing, cognitive and learning disabilities - autism.

Duration

One Year

8 Jan 19 - 22 Dec 19

Client

The Children's Museum of Indianapolis

Expertise

User Experience:

Accessibility of Kiosks and Museum Guides

Deliverables

App Prototype

Presentation

Project Report

Executive Summary

Introduction

In the Children’s Museum of Indianapolis, interactive kiosks are being used to connect children from different ages and experiences to the digital information and games that children’s museum can offer. The accessibility design constraints of these interactive kiosks are not only associated with the physical product design but also, the input and output of the information from the screens of these devices. When intending to provide universal access to the interactive kiosks, lifting the barriers associated with each accessibility issue is a complex and challenging task.

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The current kiosks in the museum do not include accessibility options when considering the input and output of the information from the interactive screens of the kiosks. Evidencing this disparity, children’s museum wants to focus on identifying the needs of the users and aim in developing an accessibility solution for the touch screen displays of the kiosks. Our target is to provide a solution to this problem by providing universal access to the games and information provided by the children's museum through interactive kiosks. 

Key Requirements

For our project, the Children’s Museum of Indianapolis requires the following:

  • Accessibility Settings Panel:

    • Customizable accessibility functions for the interactive kiosk

  • Personalization:

    • A way to store the settings edited by the user and the ability to transfer the settings to the succeeding kiosk visited by the user.

    • A way to change the level of the game based on the cognitive capabilities and age of the user.

  • Explore other ideas and propose solutions:

    • Any accessibility related ideas in the domain of interactive screens or devices. 

    • Design proposals that would benefit people with accessibility issues.

Thank you!

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